primaryPGL
public boolean primaryPGL
true if this is the GL interface for a primary surface PGraphics
PJOGL
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static boolean
static boolean
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static final String
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static final String
static final String
static final String
static int
static int
static int
static int
static final String
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
float
float
boolean
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static final String
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static final String
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static int
static final String
static int
static int
void
activeTexture(int texture)
abstract void
attachShader(int program,
int shader)
abstract void
bindAttribLocation(int program,
int index,
String name)
abstract void
bindBuffer(int target,
int buffer)
void
bindFramebuffer(int target,
int framebuffer)
abstract void
bindRenderbuffer(int target,
int renderbuffer)
void
bindTexture(int target,
int texture)
abstract void
blendColor(float red,
float green,
float blue,
float alpha)
abstract void
blendEquation(int mode)
abstract void
blendEquationSeparate(int modeRGB,
int modeAlpha)
abstract void
blendFunc(int src,
int dst)
abstract void
blendFuncSeparate(int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha)
abstract void
blitFramebuffer(int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter)
abstract void
bufferData(int target,
int size,
Buffer data,
int usage)
abstract void
bufferSubData(int target,
int offset,
int size,
Buffer data)
abstract int
checkFramebufferStatus(int target)
abstract void
clear(int buf)
abstract void
clearColor(float r,
float g,
float b,
float a)
abstract void
clearDepth(float d)
abstract void
clearStencil(int s)
abstract int
clientWaitSync(long sync,
int flags,
long timeout)
abstract void
colorMask(boolean r,
boolean g,
boolean b,
boolean a)
abstract void
compileShader(int shader)
abstract void
compressedTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int imageSize,
Buffer data)
abstract void
compressedTexSubImage2D(int target,
int level,
int xOffset,
int yOffset,
int width,
int height,
int format,
int imageSize,
Buffer data)
abstract void
copyTexImage2D(int target,
int level,
int internalFormat,
int x,
int y,
int width,
int height,
int border)
abstract void
copyTexSubImage2D(int target,
int level,
int xOffset,
int yOffset,
int x,
int y,
int width,
int height)
abstract int
abstract int
createShader(int type)
abstract void
cullFace(int mode)
abstract void
deleteBuffers(int n,
IntBuffer buffers)
abstract void
deleteFramebuffers(int n,
IntBuffer framebuffers)
abstract void
deleteProgram(int program)
abstract void
deleteRenderbuffers(int n,
IntBuffer renderbuffers)
abstract void
deleteShader(int shader)
abstract void
deleteSync(long sync)
abstract void
deleteTextures(int n,
IntBuffer textures)
abstract void
depthFunc(int func)
abstract void
depthMask(boolean mask)
abstract void
depthRangef(float n,
float f)
abstract void
detachShader(int program,
int shader)
abstract void
disable(int value)
void
abstract void
disableVertexAttribArray(int index)
void
dispose()
void
drawArrays(int mode,
int first,
int count)
abstract void
drawArraysImpl(int mode,
int first,
int count)
abstract void
drawBuffer(int buf)
void
drawElements(int mode,
int count,
int type,
int offset)
abstract void
drawElementsImpl(int mode,
int count,
int type,
int offset)
void
drawTexture(int target,
int id,
int width,
int height,
int X0,
int Y0,
int X1,
int Y1)
void
drawTexture(int target,
int id,
int texW,
int texH,
int viewX,
int viewY,
int viewW,
int viewH,
int texX0,
int texY0,
int texX1,
int texY1,
int scrX0,
int scrY0,
int scrX1,
int scrY1)
void
drawTexture(int target,
int id,
int texW,
int texH,
int viewX,
int viewY,
int viewW,
int viewH,
int viewF,
int texX0,
int texY0,
int texX1,
int texY1,
int scrX0,
int scrY0,
int scrX1,
int scrY1)
abstract void
enable(int value)
void
abstract void
enableVertexAttribArray(int index)
abstract String
errorString(int err)
abstract long
fenceSync(int condition,
int flags)
abstract void
finish()
abstract void
flush()
abstract void
framebufferRenderbuffer(int target,
int attachment,
int rendbuferfTarget,
int renderbuffer)
abstract void
framebufferTexture2D(int target,
int attachment,
int texTarget,
int texture,
int level)
abstract void
frontFace(int dir)
abstract void
genBuffers(int n,
IntBuffer buffers)
abstract void
generateMipmap(int target)
abstract void
genFramebuffers(int n,
IntBuffer framebuffers)
abstract void
genRenderbuffers(int n,
IntBuffer renderbuffers)
abstract void
genTextures(int n,
IntBuffer textures)
abstract String
getActiveAttrib(int program,
int index,
IntBuffer size,
IntBuffer type)
abstract String
getActiveUniform(int program,
int index,
IntBuffer size,
IntBuffer type)
abstract void
getAttachedShaders(int program,
int maxCount,
IntBuffer count,
IntBuffer shaders)
abstract int
getAttribLocation(int program,
String name)
abstract void
getBooleanv(int value,
IntBuffer data)
abstract void
getBufferParameteriv(int target,
int value,
IntBuffer data)
abstract int
getError()
abstract void
getFloatv(int value,
FloatBuffer data)
abstract void
getFramebufferAttachmentParameteriv(int target,
int attachment,
int pname,
IntBuffer params)
abstract void
getIntegerv(int value,
IntBuffer data)
abstract Object
abstract String
getProgramInfoLog(int program)
abstract void
getProgramiv(int program,
int pname,
IntBuffer params)
abstract void
getRenderbufferParameteriv(int target,
int pname,
IntBuffer params)
abstract String
getShaderInfoLog(int shader)
abstract void
getShaderiv(int shader,
int pname,
IntBuffer params)
abstract void
getShaderPrecisionFormat(int shaderType,
int precisionType,
IntBuffer range,
IntBuffer precision)
abstract String
getShaderSource(int shader)
abstract String
getString(int name)
abstract void
getTexParameterfv(int target,
int pname,
FloatBuffer params)
abstract void
getTexParameteriv(int target,
int pname,
IntBuffer params)
abstract void
getUniformfv(int program,
int location,
FloatBuffer params)
abstract void
getUniformiv(int program,
int location,
IntBuffer params)
abstract int
getUniformLocation(int program,
String name)
abstract void
getVertexAttribfv(int index,
int pname,
FloatBuffer params)
abstract void
getVertexAttribiv(int index,
int pname,
IntBuffer params)
abstract void
getVertexAttribPointerv(int index,
int pname,
ByteBuffer data)
abstract void
hint(int target,
int hint)
void
initPresentMode(float x,
float y,
int stopColor)
boolean
insideStopButton(float x,
float y)
abstract void
isBuffer(int buffer)
abstract boolean
isEnabled(int value)
boolean
abstract boolean
isFramebuffer(int framebuffer)
abstract boolean
isProgram(int program)
abstract boolean
isRenderbuffer(int renderbuffer)
abstract boolean
isShader(int shader)
abstract boolean
isTexture(int texture)
abstract void
lineWidth(float width)
abstract void
linkProgram(int program)
abstract ByteBuffer
mapBuffer(int target,
int access)
abstract ByteBuffer
mapBufferRange(int target,
int offset,
int length,
int access)
abstract void
pixelStorei(int pname,
int param)
abstract void
polygonOffset(float factor,
float units)
boolean
float
presentX()
float
presentY()
abstract void
readBuffer(int buf)
void
readPixels(int x,
int y,
int width,
int height,
int format,
int type,
long offset)
void
readPixels(int x,
int y,
int width,
int height,
int format,
int type,
Buffer buffer)
abstract void
abstract void
renderbufferStorage(int target,
int internalFormat,
int width,
int height)
abstract void
renderbufferStorageMultisample(int target,
int samples,
int format,
int width,
int height)
void
void
abstract void
sampleCoverage(float value,
boolean invert)
abstract void
scissor(int x,
int y,
int w,
int h)
void
setPrimary(boolean primary)
void
abstract void
shaderBinary(int count,
IntBuffer shaders,
int binaryFormat,
Buffer binary,
int length)
abstract void
shaderSource(int shader,
String source)
static int
smoothToSamples(int smooth)
abstract void
stencilFunc(int func,
int ref,
int mask)
abstract void
stencilFuncSeparate(int face,
int func,
int ref,
int mask)
abstract void
stencilMask(int mask)
abstract void
stencilMaskSeparate(int face,
int mask)
abstract void
stencilOp(int sfail,
int dpfail,
int dppass)
abstract void
stencilOpSeparate(int face,
int sfail,
int dpfail,
int dppass)
abstract void
texImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
Buffer data)
abstract void
texParameterf(int target,
int pname,
float param)
abstract void
texParameterfv(int target,
int pname,
FloatBuffer params)
abstract void
texParameteri(int target,
int pname,
int param)
abstract void
texParameteriv(int target,
int pname,
IntBuffer params)
abstract void
texSubImage2D(int target,
int level,
int xOffset,
int yOffset,
int width,
int height,
int format,
int type,
Buffer data)
boolean
abstract void
uniform1f(int location,
float value)
abstract void
uniform1fv(int location,
int count,
FloatBuffer v)
abstract void
uniform1i(int location,
int value)
abstract void
uniform1iv(int location,
int count,
IntBuffer v)
abstract void
uniform2f(int location,
float value0,
float value1)
abstract void
uniform2fv(int location,
int count,
FloatBuffer v)
abstract void
uniform2i(int location,
int value0,
int value1)
abstract void
uniform2iv(int location,
int count,
IntBuffer v)
abstract void
uniform3f(int location,
float value0,
float value1,
float value2)
abstract void
uniform3fv(int location,
int count,
FloatBuffer v)
abstract void
uniform3i(int location,
int value0,
int value1,
int value2)
abstract void
uniform3iv(int location,
int count,
IntBuffer v)
abstract void
uniform4f(int location,
float value0,
float value1,
float value2,
float value3)
abstract void
uniform4fv(int location,
int count,
FloatBuffer v)
abstract void
uniform4i(int location,
int value0,
int value1,
int value2,
int value3)
abstract void
uniform4iv(int location,
int count,
IntBuffer v)
abstract void
uniformMatrix2fv(int location,
int count,
boolean transpose,
FloatBuffer mat)
abstract void
uniformMatrix3fv(int location,
int count,
boolean transpose,
FloatBuffer mat)
abstract void
uniformMatrix4fv(int location,
int count,
boolean transpose,
FloatBuffer mat)
abstract void
unmapBuffer(int target)
abstract void
useProgram(int program)
abstract void
validateProgram(int program)
abstract void
vertexAttrib1f(int index,
float value)
abstract void
vertexAttrib1fv(int index,
FloatBuffer values)
abstract void
vertexAttrib2f(int index,
float value0,
float value1)
abstract void
vertexAttrib2fv(int index,
FloatBuffer values)
abstract void
vertexAttrib3f(int index,
float value0,
float value1,
float value2)
abstract void
vertexAttrib3fv(int index,
FloatBuffer values)
abstract void
vertexAttrib4f(int index,
float value0,
float value1,
float value2,
float value3)
abstract void
vertexAttrib4fv(int index,
FloatBuffer values)
abstract void
vertexAttribPointer(int index,
int size,
int type,
boolean normalized,
int stride,
int offset)
abstract void
viewport(int x,
int y,
int w,
int h)