Class | Description |
---|---|
FrameBuffer |
Encapsulates a Frame Buffer Object for offscreen rendering.
|
LinePath |
The
LinePath class allows to represent polygonal paths,
potentially composed by several disjoint polygonal segments. |
LinePath.PathIterator | |
LineStroker | |
PGL |
Processing-OpenGL abstraction layer.
|
PGraphics2D | |
PGraphics3D | |
PGraphicsOpenGL |
OpenGL renderer.
|
PJOGL | |
PShader |
This class encapsulates a GLSL shader program, including a vertex
and a fragment shader.
|
PShapeOpenGL |
This class holds a 3D model composed of vertices, normals, colors
(per vertex) and texture coordinates (also per vertex).
|
PSurfaceJOGL | |
Texture |
This class wraps an OpenGL texture.
|
Texture.Parameters |
This class stores the parameters for a texture: target, internal format,
minimization filter and magnification filter.
|
VertexBuffer |