| Class | Description |
|---|---|
| FrameBuffer |
Encapsulates a Frame Buffer Object for offscreen rendering.
|
| LinePath |
The
LinePath class allows to represent polygonal paths,
potentially composed by several disjoint polygonal segments. |
| LinePath.PathIterator | |
| LineStroker | |
| PGL |
Processing-OpenGL abstraction layer.
|
| PGraphics2D | |
| PGraphics3D | |
| PGraphicsOpenGL |
OpenGL renderer.
|
| PJOGL | |
| PShader |
This class encapsulates a GLSL shader program, including a vertex
and a fragment shader.
|
| PShapeOpenGL |
This class holds a 3D model composed of vertices, normals, colors
(per vertex) and texture coordinates (also per vertex).
|
| PSurfaceJOGL | |
| Texture |
This class wraps an OpenGL texture.
|
| Texture.Parameters |
This class stores the parameters for a texture: target, internal format,
minimization filter and magnification filter.
|
| VertexBuffer |