Interface PSurface

All Known Implementing Classes:
PSurfaceAWT, PSurfaceJOGL, PSurfaceNone

public interface PSurface
  • Field Details

    • MIN_WINDOW_WIDTH

      static final int MIN_WINDOW_WIDTH
      Minimum dimensions for the window holding a sketch. This varies between platforms, Mac OS X 10.3 (confirmed with 10.7 and Java 6) can do any height but requires at least 128 pixels width. Windows XP has another set of limitations. And for all I know, Linux probably allows window sizes to be negative numbers.
      See Also:
    • MIN_WINDOW_HEIGHT

      static final int MIN_WINDOW_HEIGHT
      See Also:
  • Method Details

    • initOffscreen

      void initOffscreen(PApplet sketch)
    • initFrame

      void initFrame(PApplet sketch)
    • getNative

      Object getNative()
      Get the native window object associated with this drawing surface. For Java2D, this will be an AWT Frame object. For OpenGL, the window. The data returned here is subject to the whims of the renderer, and using this method means you're willing to deal with underlying implementation changes and that you won't throw a fit like a toddler if your code breaks sometime in the future.
    • setTitle

      void setTitle(String title)
      Set the window (and dock, or whatever necessary) title.
    • setVisible

      void setVisible(boolean visible)
      Show or hide the window.
    • setResizable

      void setResizable(boolean resizable)
      Set true if we want to resize things (default is not resizable)
    • setAlwaysOnTop

      void setAlwaysOnTop(boolean always)
      Dumb name, but inherited from Frame and no better ideas.
    • setIcon

      void setIcon(PImage icon)
    • placeWindow

      void placeWindow(int[] location, int[] editorLocation)
    • placePresent

      void placePresent(int stopColor)
    • setLocation

      void setLocation(int x, int y)
    • setSize

      void setSize(int width, int height)
    • setFrameRate

      void setFrameRate(float fps)
    • setCursor

      void setCursor(int kind)
    • setCursor

      void setCursor(PImage image, int hotspotX, int hotspotY)
    • showCursor

      void showCursor()
    • hideCursor

      void hideCursor()
    • loadImage

      PImage loadImage(String path, Object... args)
    • openLink

      boolean openLink(String url)
      Parameters:
      url - the link to open
      Returns:
      false if unable to find a viable way to open
    • selectInput

      void selectInput(String prompt, String callback, File file, Object callbackObject)
    • selectOutput

      void selectOutput(String prompt, String callback, File file, Object callbackObject)
    • selectFolder

      void selectFolder(String prompt, String callback, File file, Object callbackObject)
    • startThread

      void startThread()
      Start the animation thread
    • pauseThread

      void pauseThread()
      On the next trip through the animation thread, things should go sleepy-bye. Does not pause the thread immediately because that needs to happen on the animation thread itself, so fires on the next trip through draw().
    • resumeThread

      void resumeThread()
    • stopThread

      boolean stopThread()
      Stop the animation thread (set it null)
      Returns:
      false if already stopped
    • isStopped

      boolean isStopped()