Package processing.core
Class PSurfaceNone
java.lang.Object
processing.core.PSurfaceNone
- All Implemented Interfaces:
PSurface
- Direct Known Subclasses:
PSurfaceAWT
Surface that's not really visible. Used for PDF and friends, or as a base
class for other drawing surfaces. It includes the standard rendering loop.
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Nested Class Summary
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Field Summary
Fields inherited from interface processing.core.PSurface
MIN_WINDOW_HEIGHT, MIN_WINDOW_WIDTH
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionint
int
displayDensity
(int display) Get the native window object associated with this drawing surface.void
void
void
initOffscreen
(PApplet sketch) boolean
boolean
void
On the next trip through the animation thread, things should go sleepy-bye.void
placePresent
(int stopColor) void
placeWindow
(int[] location, int[] editorLocation) void
void
selectFolder
(String prompt, String callback, File file, Object callbackObject) void
selectInput
(String prompt, String callback, File file, Object callbackObject) void
selectOutput
(String prompt, String callback, File file, Object callbackObject) void
setAlwaysOnTop
(boolean always) Dumb name, but inherited from Frame and no better ideas.void
setCursor
(int kind) void
void
setFrameRate
(float fps) void
void
setLocation
(int x, int y) void
setResizable
(boolean resizable) Set true if we want to resize things (default is not resizable)void
setSize
(int wide, int high) void
Set the window (and dock, or whatever necessary) title.void
setVisible
(boolean visible) Show or hide the window.void
void
Start the animation threadboolean
Stop the animation thread (set it null)
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Constructor Details
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PSurfaceNone
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Method Details
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displayDensity
public int displayDensity() -
displayDensity
public int displayDensity(int display) -
loadImage
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selectInput
- Specified by:
selectInput
in interfacePSurface
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selectOutput
- Specified by:
selectOutput
in interfacePSurface
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selectFolder
- Specified by:
selectFolder
in interfacePSurface
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initOffscreen
- Specified by:
initOffscreen
in interfacePSurface
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initFrame
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getNative
Description copied from interface:PSurface
Get the native window object associated with this drawing surface. For Java2D, this will be an AWT Frame object. For OpenGL, the window. The data returned here is subject to the whims of the renderer, and using this method means you're willing to deal with underlying implementation changes and that you won't throw a fit like a toddler if your code breaks sometime in the future. -
setTitle
Set the window (and dock, or whatever necessary) title. -
setIcon
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setVisible
public void setVisible(boolean visible) Show or hide the window.- Specified by:
setVisible
in interfacePSurface
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setResizable
public void setResizable(boolean resizable) Set true if we want to resize things (default is not resizable)- Specified by:
setResizable
in interfacePSurface
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placeWindow
public void placeWindow(int[] location, int[] editorLocation) - Specified by:
placeWindow
in interfacePSurface
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placePresent
public void placePresent(int stopColor) - Specified by:
placePresent
in interfacePSurface
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setAlwaysOnTop
public void setAlwaysOnTop(boolean always) Description copied from interface:PSurface
Dumb name, but inherited from Frame and no better ideas.- Specified by:
setAlwaysOnTop
in interfacePSurface
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setLocation
public void setLocation(int x, int y) - Specified by:
setLocation
in interfacePSurface
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setSize
public void setSize(int wide, int high) -
setCursor
public void setCursor(int kind) -
setCursor
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showCursor
public void showCursor()- Specified by:
showCursor
in interfacePSurface
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hideCursor
public void hideCursor()- Specified by:
hideCursor
in interfacePSurface
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openLink
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createThread
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startThread
public void startThread()Description copied from interface:PSurface
Start the animation thread- Specified by:
startThread
in interfacePSurface
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stopThread
public boolean stopThread()Description copied from interface:PSurface
Stop the animation thread (set it null)- Specified by:
stopThread
in interfacePSurface
- Returns:
- false if already stopped
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isStopped
public boolean isStopped() -
pauseThread
public void pauseThread()Description copied from interface:PSurface
On the next trip through the animation thread, things should go sleepy-bye. Does not pause the thread immediately because that needs to happen on the animation thread itself, so fires on the next trip through draw().- Specified by:
pauseThread
in interfacePSurface
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resumeThread
public void resumeThread()- Specified by:
resumeThread
in interfacePSurface
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setFrameRate
public void setFrameRate(float fps) - Specified by:
setFrameRate
in interfacePSurface
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