Package processing.opengl
Class FrameBuffer
java.lang.Object
processing.opengl.FrameBuffer
- All Implemented Interfaces:
PConstants
Encapsulates a Frame Buffer Object for offscreen rendering.
When created with onscreen == true, it represents the normal
framebuffer. Needed by the stack mechanism in OPENGL2 to return
to onscreen rendering after a sequence of pushFramebuffer calls.
It transparently handles the situations when the FBO extension is
not available.
By Andres Colubri.
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Field Summary
FieldsModifier and TypeFieldDescriptionintintintintintintintFields inherited from interface processing.core.PConstants
ADD, ALPHA, ALT, AMBIENT, ARC, ARGB, ARROW, BACKSPACE, BASELINE, BEVEL, BEZIER_VERTEX, BICUBIC, BILINEAR, BLEND, BLUR, BOTTOM, BOX, BREAK, BURN, CENTER, CHATTER, CHORD, CLAMP, CLOSE, CODED, COMPLAINT, CONTROL, CORNER, CORNERS, CROSS, CURVE_VERTEX, CUSTOM, DARKEST, DEG_TO_RAD, DELETE, DIAMETER, DIFFERENCE, DILATE, DIRECTIONAL, DISABLE_ASYNC_SAVEFRAME, DISABLE_BUFFER_READING, DISABLE_DEPTH_MASK, DISABLE_DEPTH_SORT, DISABLE_DEPTH_TEST, DISABLE_KEY_REPEAT, DISABLE_NATIVE_FONTS, DISABLE_OPENGL_ERRORS, DISABLE_OPTIMIZED_STROKE, DISABLE_STROKE_PERSPECTIVE, DISABLE_STROKE_PURE, DISABLE_TEXTURE_MIPMAPS, DODGE, DOWN, DXF, ELLIPSE, ENABLE_ASYNC_SAVEFRAME, ENABLE_BUFFER_READING, ENABLE_DEPTH_MASK, ENABLE_DEPTH_SORT, ENABLE_DEPTH_TEST, ENABLE_KEY_REPEAT, ENABLE_NATIVE_FONTS, ENABLE_OPENGL_ERRORS, ENABLE_OPTIMIZED_STROKE, ENABLE_STROKE_PERSPECTIVE, ENABLE_STROKE_PURE, ENABLE_TEXTURE_MIPMAPS, ENTER, EPSILON, ERODE, ESC, EXCLUSION, FX2D, GIF, GRAY, GROUP, HALF_PI, HAND, HARD_LIGHT, HINT_COUNT, HSB, IMAGE, INVERT, JAVA2D, JPEG, LANDSCAPE, LEFT, LIGHTEST, LINE, LINE_LOOP, LINE_STRIP, LINES, LINUX, MACOS, MACOSX, MAX_FLOAT, MAX_INT, MIN_FLOAT, MIN_INT, MITER, MODEL, MODELVIEW, MOVE, MULTIPLY, NEAREST_NEIGHBOR, NORMAL, OPAQUE, OPEN, OPENGL, ORTHOGRAPHIC, OTHER, OVERLAY, P2D, P3D, PATH, PDF, PERSPECTIVE, PI, PIE, platformNames, POINT, POINTS, POLYGON, PORTRAIT, POSTERIZE, PROBLEM, PROJECT, PROJECTION, QUAD, QUAD_BEZIER_VERTEX, QUAD_STRIP, QUADRATIC_VERTEX, QUADS, QUARTER_PI, RAD_TO_DEG, RADIUS, RECT, REPEAT, REPLACE, RETURN, RGB, RIGHT, ROUND, SCREEN, SHAPE, SHIFT, SOFT_LIGHT, SPAN, SPHERE, SPOT, SQUARE, SUBTRACT, SVG, TAB, TARGA, TAU, TEXT, THIRD_PI, THRESHOLD, TIFF, TOP, TRIANGLE, TRIANGLE_FAN, TRIANGLE_STRIP, TRIANGLES, TWO_PI, UP, VERTEX, WAIT, WHITESPACE, WINDOWS, X, Y, Z -
Method Summary
Modifier and TypeMethodDescriptionvoidbind()voidclear()voidcopy(FrameBuffer dest, int mask) voidcopyColor(FrameBuffer dest) voidcopyDepth(FrameBuffer dest) voidcopyStencil(FrameBuffer dest) voidvoidfinish()intintvoidgetPixels(int[] pixels) booleanbooleanvoidvoidsetColorBuffer(Texture tex) voidsetColorBuffers(Texture[] textures) voidsetColorBuffers(Texture[] textures, int n) voidsetFBO(int id) void
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Field Details
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glFbo
public int glFbo -
glDepth
public int glDepth -
glStencil
public int glStencil -
glDepthStencil
public int glDepthStencil -
glMultisample
public int glMultisample -
width
public int width -
height
public int height
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Method Details
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clear
public void clear() -
copyColor
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copyDepth
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copyStencil
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copy
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bind
public void bind() -
disableDepthTest
public void disableDepthTest() -
finish
public void finish() -
readPixels
public void readPixels() -
getPixels
public void getPixels(int[] pixels) -
getPixelBuffer
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hasDepthBuffer
public boolean hasDepthBuffer() -
hasStencilBuffer
public boolean hasStencilBuffer() -
setFBO
public void setFBO(int id) -
setColorBuffer
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setColorBuffers
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setColorBuffers
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swapColorBuffers
public void swapColorBuffers() -
getDefaultReadBuffer
public int getDefaultReadBuffer() -
getDefaultDrawBuffer
public int getDefaultDrawBuffer()
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