Class PMatrix3D

java.lang.Object
processing.core.PMatrix3D
All Implemented Interfaces:
PMatrix

public final class PMatrix3D extends Object implements PMatrix
4x4 matrix implementation. Matrices are used to describe a transformation; see PMatrix for a general description. This matrix looks like the following when multiplying a vector (x, y, z, w) in mult().
 [m00 m01 m02 m03][x]   [m00*x + m01*y + m02*z + m03*w]   [x']
 [m10 m11 m12 m13][y] = [m10*x + m11*y + m12*z + m13*w] = [y']
 [m20 m21 m22 m23][z]   [m20*x + m21*y + m22*z + m23*w]   [z']
 [m30 m31 m32 m33][w]   [m30*x + m31*y + m32*z + m33*w]   [w']
(x', y', z', w') is returned. The values in the matrix determine the transformation. They are modified by the various transformation functions. To transform 3D coordinates, w is set to 1, amd w' is made to be 1 by setting the bottom row of the matrix to [0 0 0 1]. The resulting point is then (x', y', z').
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    float
     
    float
     
    float
     
    float
     
    float
     
    float
     
    float
     
    float
     
    float
     
    float
     
    float
     
    float
     
    float
     
    float
     
    float
     
    float
     
  • Constructor Summary

    Constructors
    Constructor
    Description
     
    PMatrix3D(float m00, float m01, float m02, float m10, float m11, float m12)
     
    PMatrix3D(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33)
     
     
  • Method Summary

    Modifier and Type
    Method
    Description
    void
    apply(float n00, float n01, float n02, float n10, float n11, float n12)
    Multiply this matrix by another.
    void
    apply(float n00, float n01, float n02, float n03, float n10, float n11, float n12, float n13, float n20, float n21, float n22, float n23, float n30, float n31, float n32, float n33)
    Multiply this matrix by another.
    void
    apply(PMatrix source)
    Multiply this matrix by another.
    void
    apply(PMatrix2D source)
    Multiply this matrix by another.
    void
    apply(PMatrix3D source)
    Multiply this matrix by another.
    float
     
    get()
    Returns a copy of this PMatrix.
    float[]
    get(float[] target)
    Copies the matrix contents into a 16 entry float array.
    boolean
    Invert this matrix.
    float[]
    mult(float[] source, float[] target)
    Multiply a three or four element vector against this matrix.
    mult(PVector source, PVector target)
    Multiply source by this matrix, and return the result.
    float
    multW(float x, float y, float z)
    Returns the fourth element of the result of multiplying the vector (x, y, z) by this matrix.
    float
    multW(float x, float y, float z, float w)
    Returns the w-coordinate of the result of multiplying the vector (x, y, z, w) by this matrix.
    float
    multX(float x, float y)
    Returns the x-coordinate of the result of multiplying the point (x, y) by this matrix.
    float
    multX(float x, float y, float z)
    Returns the x-coordinate of the result of multiplying the point (x, y, z) by this matrix.
    float
    multX(float x, float y, float z, float w)
    Returns the x-coordinate of the result of multiplying the vector (x, y, z, w) by this matrix.
    float
    multY(float x, float y)
    Returns the y-coordinate of the result of multiplying the point (x, y) by this matrix.
    float
    multY(float x, float y, float z)
    Returns the y-coordinate of the result of multiplying the point (x, y, z) by this matrix.
    float
    multY(float x, float y, float z, float w)
    Returns the y-coordinate of the result of multiplying the vector (x, y, z, w) by this matrix.
    float
    multZ(float x, float y, float z)
    Returns the z-coordinate of the result of multiplying the point (x, y, z) by this matrix.
    float
    multZ(float x, float y, float z, float w)
    Returns the z-coordinate of the result of multiplying the vector (x, y, z, w) by this matrix.
    void
    preApply(float n00, float n01, float n02, float n10, float n11, float n12)
    Apply the 3D equivalent of the 2D matrix supplied to the left of this one.
    void
    preApply(float n00, float n01, float n02, float n03, float n10, float n11, float n12, float n13, float n20, float n21, float n22, float n23, float n30, float n31, float n32, float n33)
    Apply another matrix to the left of this one.
    void
    preApply(PMatrix source)
    Apply another matrix to the left of this one.
    void
    Apply the 3D equivalent of the 2D matrix supplied to the left of this one.
    void
    Apply another matrix to the left of this one.
    void
     
    void
    Make this an identity matrix.
    void
    rotate(float angle)
     
    void
    rotate(float angle, float v0, float v1, float v2)
     
    void
    rotateX(float angle)
     
    void
    rotateY(float angle)
     
    void
    rotateZ(float angle)
     
    void
    scale(float s)
     
    void
    scale(float sx, float sy)
     
    void
    scale(float x, float y, float z)
     
    void
    set(float[] source)
    Set the contents of this matrix to the contents of source.
    void
    set(float m00, float m01, float m02, float m10, float m11, float m12)
    Set the matrix content to this 2D matrix or its 3D equivalent.
    void
    set(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33)
    Set the matrix content to the 3D matrix supplied, if this matrix is 3D.
    void
    set(PMatrix matrix)
    Make this matrix become a copy of src.
    void
    shearX(float angle)
     
    void
    shearY(float angle)
     
    void
    translate(float tx, float ty)
     
    void
    translate(float tx, float ty, float tz)
     
    void
    Transpose this matrix; rows become columns and columns rows.

    Methods inherited from class java.lang.Object

    equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Field Details

    • m00

      public float m00
    • m01

      public float m01
    • m02

      public float m02
    • m03

      public float m03
    • m10

      public float m10
    • m11

      public float m11
    • m12

      public float m12
    • m13

      public float m13
    • m20

      public float m20
    • m21

      public float m21
    • m22

      public float m22
    • m23

      public float m23
    • m30

      public float m30
    • m31

      public float m31
    • m32

      public float m32
    • m33

      public float m33
  • Constructor Details

    • PMatrix3D

      public PMatrix3D()
    • PMatrix3D

      public PMatrix3D(float m00, float m01, float m02, float m10, float m11, float m12)
    • PMatrix3D

      public PMatrix3D(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33)
    • PMatrix3D

      public PMatrix3D(PMatrix matrix)
  • Method Details

    • reset

      public void reset()
      Description copied from interface: PMatrix
      Make this an identity matrix. Multiplying by it will have no effect.
      Specified by:
      reset in interface PMatrix
    • get

      public PMatrix3D get()
      Returns a copy of this PMatrix.
      Specified by:
      get in interface PMatrix
    • get

      public float[] get(float[] target)
      Copies the matrix contents into a 16 entry float array. If target is null (or not the correct size), a new array will be created.
      Specified by:
      get in interface PMatrix
    • set

      public void set(PMatrix matrix)
      Description copied from interface: PMatrix
      Make this matrix become a copy of src.
      Specified by:
      set in interface PMatrix
    • set

      public void set(float[] source)
      Description copied from interface: PMatrix
      Set the contents of this matrix to the contents of source. Fills the matrix left-to-right, starting in the top row.
      Specified by:
      set in interface PMatrix
    • set

      public void set(float m00, float m01, float m02, float m10, float m11, float m12)
      Description copied from interface: PMatrix
      Set the matrix content to this 2D matrix or its 3D equivalent.
      Specified by:
      set in interface PMatrix
    • set

      public void set(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33)
      Description copied from interface: PMatrix
      Set the matrix content to the 3D matrix supplied, if this matrix is 3D.
      Specified by:
      set in interface PMatrix
    • translate

      public void translate(float tx, float ty)
      Specified by:
      translate in interface PMatrix
    • translate

      public void translate(float tx, float ty, float tz)
      Specified by:
      translate in interface PMatrix
    • rotate

      public void rotate(float angle)
      Specified by:
      rotate in interface PMatrix
    • rotateX

      public void rotateX(float angle)
      Specified by:
      rotateX in interface PMatrix
    • rotateY

      public void rotateY(float angle)
      Specified by:
      rotateY in interface PMatrix
    • rotateZ

      public void rotateZ(float angle)
      Specified by:
      rotateZ in interface PMatrix
    • rotate

      public void rotate(float angle, float v0, float v1, float v2)
      Specified by:
      rotate in interface PMatrix
    • scale

      public void scale(float s)
      Specified by:
      scale in interface PMatrix
    • scale

      public void scale(float sx, float sy)
      Specified by:
      scale in interface PMatrix
    • scale

      public void scale(float x, float y, float z)
      Specified by:
      scale in interface PMatrix
    • shearX

      public void shearX(float angle)
      Specified by:
      shearX in interface PMatrix
    • shearY

      public void shearY(float angle)
      Specified by:
      shearY in interface PMatrix
    • apply

      public void apply(PMatrix source)
      Description copied from interface: PMatrix
      Multiply this matrix by another.
      Specified by:
      apply in interface PMatrix
    • apply

      public void apply(PMatrix2D source)
      Description copied from interface: PMatrix
      Multiply this matrix by another.
      Specified by:
      apply in interface PMatrix
    • apply

      public void apply(PMatrix3D source)
      Description copied from interface: PMatrix
      Multiply this matrix by another.
      Specified by:
      apply in interface PMatrix
    • apply

      public void apply(float n00, float n01, float n02, float n10, float n11, float n12)
      Description copied from interface: PMatrix
      Multiply this matrix by another.
      Specified by:
      apply in interface PMatrix
    • apply

      public void apply(float n00, float n01, float n02, float n03, float n10, float n11, float n12, float n13, float n20, float n21, float n22, float n23, float n30, float n31, float n32, float n33)
      Description copied from interface: PMatrix
      Multiply this matrix by another.
      Specified by:
      apply in interface PMatrix
    • preApply

      public void preApply(PMatrix2D left)
      Apply the 3D equivalent of the 2D matrix supplied to the left of this one.
      Specified by:
      preApply in interface PMatrix
    • preApply

      public void preApply(PMatrix source)
      Apply another matrix to the left of this one.
      Specified by:
      preApply in interface PMatrix
    • preApply

      public void preApply(PMatrix3D left)
      Apply another matrix to the left of this one.
      Specified by:
      preApply in interface PMatrix
    • preApply

      public void preApply(float n00, float n01, float n02, float n10, float n11, float n12)
      Apply the 3D equivalent of the 2D matrix supplied to the left of this one.
      Specified by:
      preApply in interface PMatrix
    • preApply

      public void preApply(float n00, float n01, float n02, float n03, float n10, float n11, float n12, float n13, float n20, float n21, float n22, float n23, float n30, float n31, float n32, float n33)
      Apply another matrix to the left of this one.
      Specified by:
      preApply in interface PMatrix
    • mult

      public PVector mult(PVector source, PVector target)
      Multiply source by this matrix, and return the result. The result will be stored in target if target is non-null, and target will then be the matrix returned. This improves performance if you reuse target, so it's recommended if you call this many times in draw().
      Specified by:
      mult in interface PMatrix
    • mult

      public float[] mult(float[] source, float[] target)
      Multiply a three or four element vector against this matrix. If out is null or not length 3 or 4, a new float array (length 3) will be returned. Supplying and recycling a target array improves performance, so it's recommended if you call this many times in draw.
      Specified by:
      mult in interface PMatrix
    • multX

      public float multX(float x, float y)
      Returns the x-coordinate of the result of multiplying the point (x, y) by this matrix.
    • multY

      public float multY(float x, float y)
      Returns the y-coordinate of the result of multiplying the point (x, y) by this matrix.
    • multX

      public float multX(float x, float y, float z)
      Returns the x-coordinate of the result of multiplying the point (x, y, z) by this matrix.
    • multY

      public float multY(float x, float y, float z)
      Returns the y-coordinate of the result of multiplying the point (x, y, z) by this matrix.
    • multZ

      public float multZ(float x, float y, float z)
      Returns the z-coordinate of the result of multiplying the point (x, y, z) by this matrix.
    • multW

      public float multW(float x, float y, float z)
      Returns the fourth element of the result of multiplying the vector (x, y, z) by this matrix. (Acts as if w = 1 was supplied.)
    • multX

      public float multX(float x, float y, float z, float w)
      Returns the x-coordinate of the result of multiplying the vector (x, y, z, w) by this matrix.
    • multY

      public float multY(float x, float y, float z, float w)
      Returns the y-coordinate of the result of multiplying the vector (x, y, z, w) by this matrix.
    • multZ

      public float multZ(float x, float y, float z, float w)
      Returns the z-coordinate of the result of multiplying the vector (x, y, z, w) by this matrix.
    • multW

      public float multW(float x, float y, float z, float w)
      Returns the w-coordinate of the result of multiplying the vector (x, y, z, w) by this matrix.
    • transpose

      public void transpose()
      Transpose this matrix; rows become columns and columns rows.
      Specified by:
      transpose in interface PMatrix
    • invert

      public boolean invert()
      Invert this matrix. Will not necessarily succeed, because some matrices map more than one point to the same image point, and so are irreversible.
      Specified by:
      invert in interface PMatrix
      Returns:
      true if successful
    • determinant

      public float determinant()
      Specified by:
      determinant in interface PMatrix
      Returns:
      the determinant of the matrix
    • print

      public void print()